DOORS is one of Roblox's biggest horror games — you push through a hotel of randomly generated rooms toward Door 100 while dark entities try to end your run. Codes hand you free Knobs (the currency for buying items before a run), Revives (a second chance when you die), and Stardust. Below you'll find every current code, then a survival breakdown of each entity and item — including exactly how to beat Eyes, the one that catches most players out.
📖 How to Redeem DOORS Codes
- Launch DOORS on Roblox
- On the main menu, click the Shop button on the left side of the screen
- At the top of the shop, find the Enter Code Here text box
- Type or paste a working code (they're case-sensitive — paste to be safe)
- Press the tick / checkmark to claim your reward
| Code | Reward | Status | Action |
|---|---|---|---|
| Gullible | 25 Doorknobs | NEW | |
| 2BILLIONVISITS | 100 Knobs & 1 Revive | NEW | |
| ONEBILLIONVISITS | 100 Knobs, 1 Revive & 1 Boost | ACTIVE | |
| 500MVISITS | 100 Knobs & 1 Revive | ACTIVE | |
| 100MVISITS | 100 Knobs & 1 Revive | ACTIVE | |
| 5B | 7 Stardust, 777 Knobs & 1 Revival | ACTIVE | |
| 4B | 50 Knobs | ACTIVE | |
| THEHUNT | Free Rewards | ACTIVE | |
| SIX2025 | Free Rewards | ACTIVE | |
| THREE | 5 Knobs | ACTIVE | |
| SORRYBOUTTHAT | 10 Knobs & 1 Revive | ACTIVE | |
| LOOKBEHINDYOU | 5 Knobs | ACTIVE | |
| PSST | 1 Knob | ACTIVE | |
| TEST | 1 Knob | ACTIVE | |
| L | Joke code — no reward | ACTIVE | |
| PRESSURE | Joke code — no reward | ACTIVE |
Codes are gathered from DOORS' official sources (developer LSPLASH on X/Discord) and verified by the community. Rewards can vary by account and update — redeem promptly, as new codes sometimes replace old ones. L and PRESSURE are developer joke codes that intentionally grant nothing.
👀 DOORS Eyes & Entities — How to Survive Each One
Entities are the monsters that block your path to Door 100. Each has its own warning sign and its own counter — knowing them is the difference between Door 10 and Door 100. Here's how to handle the ones you'll actually meet, starting with the early-game threats.
Rush
Counter: HideThe lights flicker and a rising distorted growl builds — that's your cue to get into a closet, under a bed, or into a wardrobe before it tears down the hallway. Rush kills on contact, so don't wait. Once the noise cuts off and the lights settle, it's safe to move. Note: lights sometimes flicker without Rush actually spawning, so stay ready either way.
Ambush
Counter: Hide, then re-hideAmbush behaves like Rush but faster, glows green, and comes back multiple times — up to about six passes. The trap is Hide: if you sit in one closet the whole time, Hide will eventually throw you out. So leave the hiding spot the instant Ambush passes, then jump back in before the next pass. Listen for the sound cutting off to know it has finished returning.
Eyes
Counter: Look away & walkEyes announces itself with a purple glow and a distinct sound the moment you open the door. Looking directly at it drains your health, but turning fully around slows you down. The trick most players miss: look down at the floor and keep walking forward to the next door at full speed. Eyes vanishes the instant the next room opens, so just push through.
Screech
Counter: Find it & stareIn a naturally dark room you'll hear a quiet "Psst" — that's Screech. Quickly spin 180°, then glance up and down to locate it, and stare straight at its face to make it screech harmlessly and disappear. Ignore it and it bites you for damage. Carrying a lit lighter or flashlight lowers how often Screech spawns.
Halt
Counter: Turn around on cueHalt haunts a long dark-blue corridor lit only by its glowing eyes. As you run down it, watch for the flashing words "Turn Around" — when they appear, immediately reverse direction (turn your camera or walk backwards) until the prompt clears, then continue. Repeat until you reach the door at the far end. Contact deals 60 damage.
Hide
Counter: Don't overstayHide isn't chasing you — it's a timer. Stay in any hiding spot too long and you'll see "Get Out" flash, your heartbeat spikes, and you're ejected for roughly half your health. The lesson: hiding spots are temporary. Pop out the moment the threat you were dodging has passed.
Seek
Counter: Run the chaseSeek triggers a full chase sequence — you'll see eye symbols crawling across the walls first. Sprint forward, follow the path and the glowing doors, crouch under obstacles, and dodge the hands that reach out. Keep moving; stopping ends the run. Memorising the layout makes this much easier on repeat attempts.
Figure
Counter: Stay silentThe blind boss on Doors 50 and 100 hunts entirely by sound. During its rooms you'll do a book-matching task in the library, then a heartbeat minigame as it patrols. Crouch-walk to stay quiet, never sprint near it, and avoid hiding in tiny rooms where it can hear your heartbeat. Patience beats speed here.
Jack
Counter: Mostly harmlessJack pops out of a closet with a jumpscare and briefly blocks you from using that closet. He deals no damage himself — the real danger is being locked out of a hiding spot while Rush or Ambush is inbound. You can spot him through the crack in the closet door before opening it.
Dupe
Counter: Pick the real doorDupe creates fake duplicate doors. After a numbered door you might see two doors — only the correctly numbered one is real. Choose the fake and Dupe jumpscares you for damage. When unsure, glance back at the door you came through to re-check the number sequence.
🎒 DOORS Items — What Each One Does
Buy items with Knobs before a run (or find them along the way). The right tool at the right moment turns a guaranteed death into a clean escape.
Lighter / Flashlight
Lights up dark rooms so you can navigate, and lowers the chance Screech attacks. The lighter is free-equip; the flashlight needs batteries but is brighter.
Lockpick
Instantly opens a locked door without the timing minigame — a huge time-saver when an entity is closing in.
Vitamins
Give a short burst of extra movement speed. Pop one to outrun Ambush or escape a Seek chase cleanly.
Crucifix
Banishes most entities outright (one use) and stuns bosses like the Figure. Rare and valuable — save it for a moment that would otherwise kill you.
Skeleton Key
Opens locked doors and certain secret rooms that hide bonus loot and Knobs.
💡 DOORS Survival Tips
- Don't camp closets: Hide will eject you for half your health. Leave the moment the threat passes — especially against Ambush, which returns repeatedly.
- Beat Eyes by looking down: staring at Eyes drains health and turning around slows you. Look at the floor, walk forward, and it's gone when the next door opens.
- Keep a light on: a lit lighter or flashlight cuts how often Screech ambushes you in dark rooms.
- Spend Knobs before a run: a Lockpick or Vitamins bought up front can save a deep run. Save the Crucifix for a true emergency.
- Codes are case-sensitive: copy and paste exactly — one wrong character fails the redeem.