| Tier | Items | Why |
|---|---|---|
| S-Tier | Crucifix, Vitamins | Game-changers, must-have |
| A-Tier | Lockpick, Skeleton Key, Lighter | High utility, save time |
| B-Tier | Bandage, Holy Water | Situational, decent |
| C-Tier | Candle, Sealed Box | Niche, replaceable |
| D-Tier | Starter items | Replace immediately |
DOORS has dozens of items, but not all are equally useful. This tier list ranks every item by competitive value, with a recommended buying order for runs targeting Floor 100+.
📊 Complete Items Tier List
✨ S-Tier Items — Must Have
1. Crucifix (S-Tier)
Instantly stops Figure for 5 seconds. Most powerful item in DOORS. Save for Floor 100 emergency.
2. Vitamins (S-Tier)
Reduces stamina drain 50%. Essential for Rush escapes. Always buy pre-run.
⚡ A-Tier Items — Highly Recommended
1. Lockpick (A-Tier)
Opens locked doors in 5 seconds vs 30s puzzle. Save time in long runs.
2. Skeleton Key (A-Tier)
Permanent lockpick for entire run. Worth the higher cost.
3. Lighter (A-Tier)
Permanent light source for dark rooms. Essential past Floor 30.
📋 Recommended Buy Order
- Vitamins — Most important, always first
- Lighter — Required for Floor 30+ runs
- Lockpick — Time saver
- Crucifix — Floor 100 insurance
- Skeleton Key — If you have spare Knobs
- Bandage — Optional health buffer
💡 Pro Tips
- Vitamins are #1 priority: Even more important than Crucifix early
- Lighter > Candle always: Lighter doesn't burn down
- Skeleton Key for long runs: If aiming for Floor 200+, get it
- Save Crucifix for Figure: Don't waste on Rush/Ambush
- Get free Knobs: Use /doors-codes for daily free Knobs
- Stock items pre-run: Empty pockets = wasted run